Still playing around with Graph Edit feature, but now it is more dynamic and reusable. I just need to pass blueprints and it’ll generate the graph for me.

PS: Currently it’s not released yet, more of a experimental feature.

For Code Nerds

Just learned that Godot recommends GDscript to use plain English for your development (e.g. using and instead of &&).


Note: My devlog are not consequential, what you're reading could be from 2-3 days ago.