General Progress:
1. Creating basic scene
2. Added computer in the middle
3. Figuring out how to add timer, so the “income” can increase
4. Added basic game day logic

Updating my skillset on 3D with game development.

Never had experience on both, so let’s give it a try.

Roughly have a simple concept in mind, but most importantly I’d like to try out the learning experience. The game might not be a success, but learning is the important outcome I’m looking forward.

Godot is using GDScript, and I’ll try to stick to it.

Here’s a first general look on day 1! Quite happy with it, albeit small progress.

Generally my experience in software engineering career helped a lot on the programming logic.

The rest is figuring out the Godot Engine itself. I’m already getting a bit comfortable with Blender, creating basic model that are low poly should be doable.

Let’s see what’s next.

Contributing to the Godot docs while following the docs: